EDUCATION |
Art Institute of Pittsburgh (AiP) | Pittsburgh, PA | 2006 - 2009 |
| OBJECTIVE | To obtain a position modeling 3D props and environments that will breathe life into a virtual world and create a unique experience for the players of the next great game. |
| PRIMARY SKILLSET | My skills are focused on the creation of high-end 3D props and environmental pieces that take advantage of a next generation engine pipeline. My studies have primarily involved the useage of the Unreal Engine 3 pipeline to generate next-gen assets: High polygon digital sculpting to game-ready low polygon models for the engine. Includes light, normal and specular map generation and bake-down. |
| SECONDARY SKILLSET | Animation: A basic understanding of animation using biped and standard 3DS Max animation features on top of fundamental knowledge of traditional animation techniques. 2D: A fundamental knowledge and ability to sketch out and concept ideas and storyboards for models, characters, level design, flow and functionality in order to communicate ideas effectively. |
| SOFTWARE SKILLSET | • 3D Studio Max • Pixologic Zbrush • UDK (Unreal Development Kit) • Adobe Photoshop (Premiere, After Effects, Encore, Dreamweaver) • Flash (Animation) |
EXPERIENCE |
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| Liquid Development (July 2010 - Current) |
3D Modeler/Hard Surface Modeler - Worked as a contract artist on one AAA title and one up-and-coming new release game. Was responsible for modeling and texturing high quality hard surface assets under strict deadlines, receiving feedback and making appropriate changes as directed. |
| Mod Work (June 2010 - July 2010) |
Environment Artist for Orion Mod - Created multiple assets for a multiplayer map based on provided concepts. Made use of modular asset design to ensure maximum visual quality and ease of level creation. |
| (Feb 2010 - April 2010) | Modeler & Level Designer on a 14-week UDK Mod - Responsible for the creation of the primary game asset (a futuristic vehicle) for a UDK-based racing mod while under a strict deadline. Created in-game props and materials for the environment and was responsible for aesthetic prop distribution and environment decoration. |
| Coursework (2006 - 2009) |
3 Years of Traditional & Game-Oriented Classes - Played a wide variety of team-oriented roles with responsibilities including: 3D Environmental Asset Creation, Level Layout & Design, 2D Concept Artist, Static & Dynamic Interface Design, 3D Character Modeling, Texture Art, Scene Design, UT3 Kismet Monkey, Video Compositing & Editing. |